Lauren Lamonica

Conversations in reality and virtual reality

Archive for the 'work' Category

Symbian Developer Cooperative (Devco) launch

July 19th, 2010 | Category: work

For the past several weeks, I’ve been working with our web team to bring up a site for the Symbian Developer Cooperative. Up until now, only companies and organizations could become Symbian “members” and therefore, have a voice in the direction of the Symbian OS platform. This new organization will allow this group of individuals to be represented like a “member company,” which has a full voice in the governance of the Symbian platform, the smartphone platform with the highest marketshare at 44%. Check out new site and join Devco here.

Symbian Devco website

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Women and the design of our work environment

April 27th, 2010 | Category: life, work

After recently becoming pregnant, I’ve been forced to answer certain questions, for myself and others: “are you going to continue working?”, “how long do you plan to be away from work?”, and “what are your day care plans?” It makes me wonder why our normal work environment is designed in a way in which families have to choose between leaving their children for a full day, and staying home.

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Suggestions for getting interviews and a career

March 29th, 2010 | Category: work

The job market is uncertain, but I’ve encountered people recently who’ve been looking for jobs forever. I’m by no means perfect, but have generally been able to get interviews when I need them. Here are some suggestions to those who can’t seem to find work:

  1. Every interaction with humans is a networking activity. If you are out with friends having drinks, everyone should know that you’re looking for work. Think of your tab as a business expense.
  2. Aim for a 9-5 workday. If you’re looking for a professional career, any job in an office is better than a job in a restaurant. This is because you will have a foot in the door at a company, will be surrounded with other professionals, meet possible mentors, and get to network at happy hour with your coworkers. If the admin job is really below you, you don’t have to put it on your resume.
  3. If there’s a job you want, look at the job requirements listed under the job description. If you don’t have the job requirements, you’re not qualified. So either become qualified or look for another type of job.
  4. Don’t label yourself. If you’re looking for work, you should be open to what the employer wants. Never say “I am an ideas person,” or “I prefer to work alone,” or “I’m not a technology person.” Saying stuff like that just gives the employer reason not to offer you a job. Listen for what they are looking for, and give them just that. It’s called marketing.
  5. Being green doesn’t mean being low-tech. If you’re looking to score one of the extremely coveted positions of “green educator” or “environmental initiative manager,” you will be expected to be able to mobilize people using inexpensive tools, such as Facebook groups, starting a blog, or making a YouTube video. Liking the great outdoors doesn’t give you a free pass for being a late adopter of technology. On the contrary, you should be an expert.
  6. Time is money. Take on free, challenging, but non-work projects like a running goal, learning to play guitar, making a garden, or reading a difficult book. If you have “free time” now, make the most of it. Once you’re working, you’ll regret not having spent your free time more wisely. There’s a few other reasons to do this: It will give you something interesting to say in your interview when someone asks “what have you been doing?” It will keep your mind fresh. It will give you a sense of accomplishment and control in the face of uncertainty.
  7. It takes money to make money. Go to the smart networking event that costs $50. If there’s a Kinko’s resume stock, spring for it. If you’re not sure if your shirt is pressed enough, take it to the dry cleaner. Looking professional reflects common sense and education.
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    Carnegie Mellon’s Art Department finally loves me

    February 13th, 2009 | Category: work

    Years after graduating from CMU’s Art Department with a BFA in Electronic and Time-based Media Art (2001), I feel I’m getting some love! Not that the Art department didn’t appreciate my sell-out electronic art focus while I was there…but I feel I’m finally getting some publicity within their alumni newsletters. Also, I’ve been receiving catch-up emails from the Dean of the College of Fine Arts, little blurbs on their website…and CHECK THIS OUT: a snapshot of an interactive Shockwave movie I made is featured on the CMU Art Page!

    This image is a screen shot of my old portfolio site at laurenlamonica.com, which linked to shots and videos of my 3D models, paintings, sculpture, performance art, VR worlds, videos and films, and my resume. I’m going to have to bring this site back up for the memories!

    (It’s a snapshot because I don’t think you can even play Shockwave movies anymore).

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    The Beginning of the Second Life Web-Based Map

    January 23rd, 2009 | Category: work

    A SLURL pointing to my house in SL

    The Founder and former CEO of Linden Lab, Philip Rosedale, recently posted a blog entry in which he expressed his intentions to revisit and improve the interactive map of Second Life, a virtual world with millions of users. Since the development of a new homepage with an interactive map was the first project I’d ever managed, I thought I’d recall how we arrived at its conception.

    The main goal of the site at the time was to get visitors to download a free 30-day trial of Second Life, and the main objective of the project was to “move the needle” by increasing our trial/visit rate on the site, which hovered at around 4%, I believe. Our strategy for attracting the early adopters who would grow the community was to explain that Second Life had limitless possibilities and that “yes you, Site Visitor, can shape this world into anything you want.”

    But the homepage had a few problems: First, hardly anyone knew what “virtual reality” was in 2004. Images on Secondlife.com often depicted games like Tringo, people dancing in a club, and the occasional furry. So, the average site visitor immediately assumed Second Life was a 3D game or something like the Sims. Second, most site visitors didn’t understand that the images they were seeing depicted 3D models that were “user-created” with SL’s tools, and were not made by Linden Lab. Third, we wanted to show exponential growth in content within Second Life without requiring that our one and only designer constantly snap and upload pictures in-world. Finally, it seemed that if we could convey that Second Life was a place and not a game, we would have a much easier time explaining the rest

    So, in designing a new site, there were a few parameters to set:

    1. Show different scenarios (dancing, a game) simultaneously so that a visitor to the site doesn’t bounce because they’re not interested in the first scenario they see.
    2. Show that Second Life is user-created.
    3. Show constant growth and activity in Second Life.
    4. Show Second Life as a place and not a game.

    At the time, there were two trends that were taking over, on the web and in SL, respectively: Google’s new slick AJAX map and Snapzilla, a website created by Second Life users to share photos; a Flickr for Second Life. Leveraging these trends, we formed an idea that seemed within our solution space: a contextual screenshot gallery that would be automatically updated by residents of Second Life via posting Snapshots from in-world to the web—in the form of a map.

    The first roll out of the map did not see an increase in the trial/visit rate, but it did provide a clearer vision of Second Life as a place, and represented Second Life via the web. This was essential in improving the user experience and mass adoption of Second Life.

    Over the course of a year, the homepage and the map changed several times, becoming connected and disconnected at times. But the map evolved regardless. The first phase was the creation of the map and its use on the homepage. The second phase involved a adding check box on the Snapshot feature which allowed users to “publish image to the web,” and the third was the invention of the SLURL, or Second Life URL, which gave those without Second Life installed the ability to visit a location in Second Life on a web-based map, and then the opportunity to join and start their journey at that location

    Philip’s new map is much smoother and has more detail, but as Philip points out “the practical challenge of rendering things far away [within Second Life] combined with the weaknesses of the existing web and in-world maps have made this more an aspiration than a reality.” How valuable is the vision of “space” in Second Life if point-to-point teleporting is more efficient than flying from one place to another as the world slowly renders around you?

    I hope to see improvements both in the web-based an in-world maps. In the meantime I noticed that two of the features which we had created to make the map more relevant are now missing, as far as I can tell:

    1. How I can automatically post a photo from within Second Life to the web, and have it show up like it does on an Earth map in Flickr? The checkbox I pushed that said “publish to web” is no longer there.
    2. How can I input an image of my house in place of the default “Welcome to Second Life” graphic upon visiting a SLURL? For example, I’d like to send someone a SLURL of my home location, with an image of my house in place.

    Now that the map actually functions in the way we’d always hoped—I won’t be satisfied until I can also search it for items, businesses, and residents, as I search web-based maps in my real life.

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    A “New Deal” Idea for The Depression 2.0

    January 13th, 2009 | Category: work

    I had an idea and wanted to get feedback about it. Many of my friends have recently become unemployed. These are San Francisco professionals with experience in marketing, web development, graphic design, writing and music creation (and those are just my friends). While we’re out of work, why not use this time for Ad hoc Education, cheap social outings, and make some deals with retailers, restaurants and coffee shops (with free wifi) to network and teach others our skills?

    Main objectives of this program:

    1. Networking
    2. Job and skill training
    3. Stimulating the economy by throwing local vendor some business
    4. Filling a gap in employment history with an official agenda
    5. Giving back, even when you have nothing to give

    NETWORKING: You may have just lost your job, but your previous employer may still be in need of a web developer. Your web developer friend may know someone who needs a project manager. Etc. Also, when we get back on our feet, we’ll remember who was with us in the trenches.

    JOB AND SKILL TRAINING: I’m in grad school at SF State working on my MBA part-time. I could share my acquired knowledge and hundreds of dollars in textbooks with those looking to learn about project management theory, flowcharting, basic web design, and UX design. I’d like to learn: backend web design, SQL, and PHP. I’d like to find a model for some figure drawing sessions, someone to teach me how to play the guitar, and learn how to make a killer osso buco.

    STIMULATING THE ECONOMY: I live on Union St. in Cow Hollow and all I see is "70% off" in every store window. I haven’t been out for a coffee in weeks as I’ve been drinking green tea at home, to save money. Well, what if this "club" had a discount card for certain shops, coffee shops, and hosted discounted lunches for meetings? These businesses are suffering too, and could use the bump.

    EMPLOYMENT GAP: What did you do while you were unemployed? Did you finally get to watch the last season of 90210? (That’s a confession) Did you volunteer? What if you were a part of this Ad hoc Educational Coalition, which gave you the opportunity to teach as well as learn? That’s a pretty good story.

    GIVING BACK: You finally have the time to do it.

    While you consider this idea, check out one of my favorite new blogs, Unemploymentality , and join the group Depression 2.0! on Facebook. If you decide not to jump of the Golden Gate Bridge, please leave a comment for encouragement…

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    I liked the Dark Knight ad campaign

    July 21st, 2008 | Category: work

    OK, since I’m in the advertising biz, I will say that I’ve liked the Dark Knight ad campaign. I actually thought the Domino’s Gotham City TV and online bits were pretty cool, and even promoted the movie for me. Prior to seeing the movie last night, I ordered a pizza "cloaked in pepperoni" with wings and some garlic bread this weekend…and then went online to find that my 10K prize would have been delivered to my door upon ordering. Maybe I shouldn’t have called back when I was on hold that first 5 minutes. I don’t know.

    Also, I’m impressed that Batman Begins and a bunch of exclusive content was available on Comcast "On Demand" during Batweek, and that I’d already seen the first 10 minutes of the Dark Knight as a movie trailer earlier in 2008.

    If we’re going to make advertising 2.0 happen, it will be like this. Experiential and exclusive content, available through specific channels.

    Of course, I loved the movie ; )

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    Millions of Us’ new business: Virtual Greats

    July 14th, 2008 | Category: work

    Millions of Us sent out a press release today announcing Virtual Greats, a company that will use IP from estates/brands such as Elvis Presley and Paris Hilton to create and sell virtual goods in worlds such as Gaia online. From my experience working on World Wrestling Entertainment in Gaia at MoU, and seeing a great number of virtual item downloads from WWE stars John Cena and Randy Orton, I’m curious to see how this will turn out…

    What do you guys think? Do you think someone or a company will pay for limited edition Paris Hilton avatar thongs to be sold across multiple virtual platforms? Have you ever paid for a Facebook item or know someone who did?

    See the story here .

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